POV-Ray : Newsgroups : povray.binaries.images : red balls and concrete walls (2 pics, 25kb + 22kb) : Re: red balls and concrete walls (2 pics, 25kb + 22kb) Server Time
19 Aug 2024 04:22:59 EDT (-0400)
  Re: red balls and concrete walls (2 pics, 25kb + 22kb)  
From: David Fontaine
Date: 11 Jan 2001 19:31:49
Message: <3A5E4F51.245BFFF7@faricy.net>
Ben Paschke wrote:

> Sure, i know what you mean. Ideally i could have created the concrete texture
> as a procedural, but it's just a test image and , i tell you, it takes a
> helluva lot less time looking through a image library than creating a new
> texture from scratch. It's funny how pov lets you get really stuck into
> creating models, textures, processes etc that will work in as many situations
> as possible, but when it comes down to it, more often than not your'e just
> trying to create an image. The image map integrity starts to break down in
> these pics would start to fall over if the camera was any closer, but it works
> for what i've chosen to do with it. (really, i slapped it on with uv_mapping
> and it looked great, so that was the end of it)

No prob. I could have made the lettering on the boxcars text objects and
cubic_spline prisms. Let's get real. :)

--
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


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